Episode 52

full
Published on:

28th Aug 2023

Lonely TTRPG EP 52 - Rift by Eric Dill

https://blackdragondungeoncompany.com/?p=215

You can find Rift at https://drakonspyre.itch.io/rift?ac=pEV55vHqdvG

Find our merch at https://my-store-d24802.creator-spring.com/

Find our games here at https://www.drivethrurpg.com/browse/pub/20990/Black-Dragon-Dungeon-Company.php?affiliate_id=3362048

BDDC logo by https://www.instagram.com/craftyteapotfox/

You can find us on Twitter @bddc_pod or Tumblr @bddc-pod

You can support us on Patreon https://patreon.com/blackdragondungeoncompany for early releases and exclusive content.



This podcast uses the following third-party services for analysis:

Podcorn - https://podcorn.com/privacy
Chartable - https://chartable.com/privacy
Transcript
SteelStash:

Greetings, weary wander and welcome back to Lonely T T R P G, the

SteelStash:

Solo Actual Play and Review podcast.

SteelStash:

This week we are playing Rift by a friend of the pod Eric Dill.

SteelStash:

Now Rift is a game based on Rune, written by Spencer Campbell of Gila RPGs.

SteelStash:

So this is gonna follow the same rules as Rune.

SteelStash:

To get the full experience of this game, you will need to get the Rune core set.

SteelStash:

But there are enough rules in here that we're able to cover most of it while

SteelStash:

just using the game book that we have.

SteelStash:

Now, as for equipment, we're gonna need some D sixes, at least two.

SteelStash:

But there will be options for having more.

SteelStash:

And you're gonna need a four by four grid, four combat encounters.

SteelStash:

Now one is provided in the back of the game book, so you have that going for you.

SteelStash:

The galaxies and rifts legends tell of the formation of the

SteelStash:

galaxy by the supernatural entity known as the dust of creation.

SteelStash:

No one knows who or what the dust of creation is or whether there

SteelStash:

are multiple creatures or only one.

SteelStash:

As time passed, the denisons of the galaxy learned to take the residual

SteelStash:

energy present around strange spatial anatomies, rifts, and compress

SteelStash:

them into cores of immense power.

SteelStash:

Powerful individuals, corporations, and even the galactic military

SteelStash:

uses these cores to exercise augmented power against the masses.

SteelStash:

The plethora of heinous acts performed in pursuit of more power did not go

SteelStash:

unnoticed by the dust of creation.

SteelStash:

In response, mighty Warriors created with the task of taking back.

SteelStash:

These cores were created within the rifts.

SteelStash:

These warriors were formed from the raw creative energies and exhibit both

SteelStash:

humanoid and mechanical qualities, making them powerful forces within the galaxy.

SteelStash:

These warriors are known as the Rift born.

SteelStash:

So in this game, you are the Rift born.

SteelStash:

That means that you are an immortal being created to find

SteelStash:

these cores and take them back.

SteelStash:

Now, being immortal does not mean that you are in vulnerable.

SteelStash:

In fact, you only have 10 health to start out with.

SteelStash:

But what it does mean is that if your health ever drops two zero,

SteelStash:

you are going to be taken back to the rift that you emerged from,

SteelStash:

where you'll be reconstituted with full health and all equipment, gear,

SteelStash:

items, and data you previously had.

SteelStash:

Now, of course, getting destabilized in this way is going to have an effect, and

SteelStash:

any fight that you've managed to succeed except against unique enemies is going to

SteelStash:

be reset every time you get destabilized.

SteelStash:

So what that means is as you're bebopping around the map, if you go

SteelStash:

through three fights and on the third fight, You fall and become destabilized.

SteelStash:

All three of those fights are gonna reset and you're gonna have to redo them.

SteelStash:

But you do gain everything that you found along the way.

SteelStash:

So to start out with, you are going to have 10 health and two stamina.

SteelStash:

The stamina represents your d sixes.

SteelStash:

When you take damage, you're gonna reduce your health until you get to

SteelStash:

zero, at which point you destabilize.

SteelStash:

In addition, you're going to start out with two starting weapons

SteelStash:

or spells, any combination.

SteelStash:

You can have two weapons, two spells, one weapon, one spell,

SteelStash:

however you want to do it.

SteelStash:

You're also gonna have one piece of gear and one core.

SteelStash:

Now this game does not have a max limit for items you can carry.

SteelStash:

But you can only equip two weapons, one gear, and one core at a time.

SteelStash:

Now, throughout the gameplay, you can swap a lot of this stuff out during the game.

SteelStash:

However, you cannot do it mid combat.

SteelStash:

So what you got rolling into combat is what you got

SteelStash:

for playing the game.

SteelStash:

This is a souls like game.

SteelStash:

Both in the sense that you're going to die and be reborn, but also in the

SteelStash:

sense that there is no concrete story.

SteelStash:

Things are gonna have descriptions and tags along the way, and you

SteelStash:

kind of build the story as you go.

SteelStash:

But gameplay is done in two phases, exploration and combat.

SteelStash:

Exploration involves moving from point to point on the mission map, gaining data,

SteelStash:

information, et cetera, and then combat.

SteelStash:

You're gonna switch to your four by four grid and conduct that.

SteelStash:

So this is a point crawl.

SteelStash:

So for exploration, you start out at your starting point and that

SteelStash:

point will indicate what other points you can get to from there.

SteelStash:

So, For example, you might be able to go from 0.1 to 0.2 and then

SteelStash:

from 0.2 to either 0.3 or four.

SteelStash:

It all depends on what direction you wanna take and how you wanna pursue this.

SteelStash:

But you can only move to the points indicated by the

SteelStash:

description in in the point map.

SteelStash:

And once you get to the point, you will have a variety of things that you can do.

SteelStash:

You can search, delve, learn, or fight as indicated by the point.

SteelStash:

And these again, once you search, delve, learn that is completed at that point,

SteelStash:

no matter how many times you destabilize.

SteelStash:

However, fights will reset unless it is against a unique enemy.

SteelStash:

But if fight is indicated, you do need to undertake the fight before

SteelStash:

you can do anything else at the point.

SteelStash:

As for these tasks, searching is used to find hidden items such

SteelStash:

as treasures or useful items.

SteelStash:

For delving, there are some points where there are incredibly

SteelStash:

dangerous and well protected.

SteelStash:

Delves typically requires something from the Rift board to enable an undertaking

SteelStash:

such as so many points of data or world events who have happened, but they

SteelStash:

do have secrets, items or equipment.

SteelStash:

Once the delve is complete, learning allows you to increase

SteelStash:

your knowledge and therefore data.

SteelStash:

And then of course, fighting is undergoing combat.

SteelStash:

Moving to your four by four grid and dealing with the enemies present,

SteelStash:

the unsealed Rift is that special location on every map where you begin

SteelStash:

your journey, and where you can go back to, to either regain health

SteelStash:

or when you've been destabilized.

SteelStash:

You can return to the rift at any point to rest and regain health.

SteelStash:

But again, this is going to reset any of your fights.

SteelStash:

Now, some rifts are gonna have a rift clock.

SteelStash:

And that's going to have special triggers.

SteelStash:

So whenever you do so many things, you're gonna add ticks on your

SteelStash:

clock, and then when your clock gets to a certain point, that's going

SteelStash:

to trigger certain world events

SteelStash:

for combat.

SteelStash:

Once you enter combat.

SteelStash:

First, you'll set up your four by four grid.

SteelStash:

Your combat encounter will tell you where to place enemies and terrain,

SteelStash:

and then you start your rounds.

SteelStash:

Combat will consist of rounds, and those rounds will have five steps.

SteelStash:

First of all, you're gonna determine enemy actions, so you're gonna roll a

SteelStash:

D six for each enemy in the fight, and then you're gonna use that enemy card to.

SteelStash:

Determine their moves and actions for that round.

SteelStash:

Next, you're gonna move the enemy and you're gonna do any non harm

SteelStash:

related actions for that round.

SteelStash:

Alright?

SteelStash:

For both the enemies and you.

SteelStash:

So if you have any non harm related things, you would also do that.

SteelStash:

Step three will be determining your own actions.

SteelStash:

So you're gonna roll your own stamina dice.

SteelStash:

And assign those to your weapons or spells.

SteelStash:

Weapons and spells can only be used once per round.

SteelStash:

And when you're looking at your weapon and spell cards, there will be

SteelStash:

numbers associated with your actions.

SteelStash:

So you take your dice, you take your role and assign that to your weapon or spell

SteelStash:

based on what actions you wanna perform.

SteelStash:

So that.

SteelStash:

Maybe, maybe you only get to move this round, or you might be able to

SteelStash:

move and fire, or you might be able to just fire and attempt to deal harm.

SteelStash:

Once you've rolled your dice and decided what you want to do, you're

SteelStash:

gonna go ahead and move your rift born.

SteelStash:

Based on whatever your weapon or spell says that you can do, and then

SteelStash:

you're going to resolve any harm that everybody else would've done.

SteelStash:

So harm happens simultaneously.

SteelStash:

So if an enemy can hit you, they deal harm, but you also deal harm.

SteelStash:

But again, it's simultaneous.

SteelStash:

So if you would've killed that enemy, it doesn't matter.

SteelStash:

They still deal that harm to you prior to them dying.

SteelStash:

In addition for combat, there is also a terrain and there

SteelStash:

are three types of terrain.

SteelStash:

Difficult terrain, permanent terrain and cover terrain, so difficult terrain such

SteelStash:

as hallways, unstable footing or ground that would make combat challenging.

SteelStash:

While on difficult terrain, all harm is dealt with a minus one penalty.

SteelStash:

So if you only roll the ability to deal one harm, you're not dealing

SteelStash:

any harm on difficult terrain.

SteelStash:

Permanent terrain includes large unmovable objects and cannot be moved through.

SteelStash:

And then cover terrain is any kind of destructible terrain

SteelStash:

that a character can hide Behind.

SteelStash:

Cover has a durability of four and prevents damage up to that number.

SteelStash:

Once cover has reached zero durability, it breaks and becomes difficult terrain.

SteelStash:

Now there are certain effects like Pierce that can penetrate cover.

SteelStash:

So if you manage to do a piercing attack, you ignore cover and

SteelStash:

deal harm directly to the enemy.

SteelStash:

However, normally you have to be, you have to either avoid the

SteelStash:

cover or break the cover before you can deal that on that harm.

SteelStash:

Now as for equipment, again, there are three types of equipment, weapons,

SteelStash:

including spells, gears, and core weapons are how you deal harm.

SteelStash:

It's what allows you to move and how you deal harm.

SteelStash:

There are cards for each weapon in the game, so you.

SteelStash:

Again, you equip that weapon or spell you, roll your stamina,

SteelStash:

dice, and whatever the role is, determines what you can do for that.

SteelStash:

Round.

SteelStash:

Gear is an item that aid you in your mission

SteelStash:

and gear can only be used when certain conditions are met.

SteelStash:

Now some gear can be used anytime the condition is met, but some

SteelStash:

gear, like the shield generator can only be used once per combat.

SteelStash:

So make sure that you're paying attention to that as you're selecting your gear.

SteelStash:

Then you have your rift cores, where as you take on more areas and you defeat

SteelStash:

unique enemies, you have a chance to find the core warden and defeating

SteelStash:

them will allow you to gain their core.

SteelStash:

Each core is different and provide its own unique bonuses as indicated on the card.

SteelStash:

Now, when you use the core, it is not consumed,

SteelStash:

But you won't be able to use it again if, especially if it has a special thing.

SteelStash:

Until you enter the rift and get it recharged.

SteelStash:

And then of course there are consumable items throughout your adventure.

SteelStash:

You're going to find certain items like stem packs, med packs, that sort of thing.

SteelStash:

Those are one-time use items

SteelStash:

that.

SteelStash:

Once you use them, they are, they are done, and these

SteelStash:

items do not travel with you.

SteelStash:

So if you move from your current exploration area to a new area, then

SteelStash:

that item now goes away and you have to find new ones at the new location.

SteelStash:

Of course, once you have gained the core, you have completed everything

SteelStash:

you need to complete at that location.

SteelStash:

You can enter the rift and go to a new location.

SteelStash:

When traveling through the rift, you're going to reset your Rift born.

SteelStash:

So reset your health in stamina.

SteelStash:

Back to their max values of 10 and two.

SteelStash:

Data becomes zero.

SteelStash:

Again, consumables are destroyed by the dust of creation, but your cores are

SteelStash:

refreshed and you can also change any equipment that you want at that point.

SteelStash:

If you do leave an area before defeating the core warden, any tasks

SteelStash:

that you have completed in that area stay completed with the exception of

SteelStash:

fights just like becoming destabilized, those fights are going to reset.

SteelStash:

And a slight correction on the cores.

SteelStash:

Before we dive on into this with the cores, some of the cores are

SteelStash:

gonna provide lasting abilities.

SteelStash:

Some of the cores are gonna provide like one-off type abilities.

SteelStash:

Just make sure you read what the core says.

SteelStash:

It looks like most of the cores in this, especially the starting course, just

SteelStash:

provide upfront lasting abilities to help augment and improve your rift born.

SteelStash:

But with that, we're gonna go ahead and transition into our gameplay.

SteelStash:

So I have started out.

SteelStash:

With the ballistic pistol blast, the shield generator

SteelStash:

and the meteoric iron core.

SteelStash:

So the ballistic pistol has a range of adjacent and two, meaning

SteelStash:

I can attack anybody next to me or two squares away from me.

SteelStash:

Note with the ranges in this game.

SteelStash:

If it says range two, that means you have to be two squares away.

SteelStash:

So these ranges are exact.

SteelStash:

There is no up two.

SteelStash:

There is, if it says two to three, they have to be two to three

SteelStash:

spaces away for you to hit them.

SteelStash:

So ballistic pistol, I have adjacent and range two, but if I

SteelStash:

roll a six, I can also use Pierce.

SteelStash:

For Blast, that is a spell that will allow me to knock back enemies so I

SteelStash:

can push enemies away from me up to two spaces at the best one, and if I

SteelStash:

push them into any type of terrain, I will also deal harm when I do that.

SteelStash:

And then for the gear, I chose a shield generator, which means if

SteelStash:

I get below half health once per encounter, I can activate a four health

SteelStash:

shield to take on incoming damage.

SteelStash:

So basically I've increased my health to 14,

SteelStash:

but only once I get below half health.

SteelStash:

So, If I get below five, so if I get to four health or lower, I can activate my

SteelStash:

shield generator, get four free health, and I will have that throughout the run.

SteelStash:

So every encounter I can just reactivate that and increase my available health,

SteelStash:

allowing me to push on further.

SteelStash:

And then for my core, I chose meteoric iron, which increases

SteelStash:

damage dealt by weapons by one.

SteelStash:

So my ballistic pistol is now doing.

SteelStash:

More damage per round.

SteelStash:

So to start off, we.

SteelStash:

Exit the unsealed rift and find ourselves in the back of a hangar

SteelStash:

of a ship, with only one place to go, we enter the hangar proper.

SteelStash:

So entering the hangar, we have two things we can do.

SteelStash:

We can fight and we can search.

SteelStash:

So first of all, we have to fight it.

SteelStash:

So let us enter our combat mode now with this fight.

SteelStash:

We have two Marines and one Marine Lieutenant.

SteelStash:

The marine lieutenant is unique, so we will not have to face him

SteelStash:

again if we beat him or her or them.

SteelStash:

But again, combat's in a four by four grid.

SteelStash:

To denote where things are on the grid, there is a grid reference

SteelStash:

system of A, B, C, D and 1, 2, 3, 4.

SteelStash:

So your columns are your letters, your rows are your numbers.

SteelStash:

So we have a marine at a two.

SteelStash:

We have a Marine at B two.

SteelStash:

We have a marine lieutenant at a three.

SteelStash:

We have cover terrain at B three, C two and D two.

SteelStash:

And then we are starting at D four.

SteelStash:

All right, so first things first, we need to roll for what our enemies are doing.

SteelStash:

So that's gonna be three D six

SteelStash:

for one D six per enemy.

SteelStash:

And we're just gonna go straight down the straight down the line.

SteelStash:

We got a one, a three and a six.

SteelStash:

That's annoying.

SteelStash:

That means that our marine lieutenant got the best one.

SteelStash:

So for the Marines, With a one and a three.

SteelStash:

They both get to move one.

SteelStash:

So we're gonna move our marine from B two to C two so that they can get behind

SteelStash:

cover, and then from a two to B two.

SteelStash:

So we have one Marine behind cover, one Marine getting ready to move up on us.

SteelStash:

The other Marine, the marine lieutenant got a six, so they don't get to move,

SteelStash:

but if I get right up next to 'em, they will deal to harm and knock back.

SteelStash:

So that is, That is no good for us.

SteelStash:

And then a note on the movement, you can only move left, right up or down.

SteelStash:

You cannot move diagonal.

SteelStash:

So now it is our turn.

SteelStash:

We are gonna roll two D six for ourselves, and we got two and four.

SteelStash:

So with that two and that four.

SteelStash:

We can move to,

SteelStash:

We can actually move up to four total.

SteelStash:

A four for the ballistic pistol will let us move one harm one.

SteelStash:

And a two for the blast will let us move to knock back one.

SteelStash:

So one of the problems we have here is one of these Marines is.

SteelStash:

Is undercover

SteelStash:

now it says may move, so that doesn't mean we have to.

SteelStash:

So what we're gonna do is we're gonna move from D four to D two and get

SteelStash:

right up next to this Marine at C two.

SteelStash:

Who is undercover

SteelStash:

and

SteelStash:

we're gonna use our knock back one to knock them back

SteelStash:

and we're gonna knock them up to C one.

SteelStash:

I don't know if that's entirely how it works, but I don't bel you can't have

SteelStash:

enemies occupying the same area, so I don't believe I can push 'em into b I

SteelStash:

don't believe I can push that Marine into the other Marine at B two, but

SteelStash:

that Marine at B two does not have,

SteelStash:

Does not have cover.

SteelStash:

Which means that I can deal one harm to them,

SteelStash:

which is nice.

SteelStash:

So we're gonna deal one harm to them.

SteelStash:

And their health is gonna go from three to two.

SteelStash:

And that will be the end of round one.

SteelStash:

So moving on to round two, once again.

SteelStash:

Rolling three D six for everybody.

SteelStash:

We got four, six, and five.

SteelStash:

So the first Marine got a four, meaning they get to move one, harm one.

SteelStash:

And.

SteelStash:

They will always attempt to move towards me, so that puts him undercover

SteelStash:

and that is going to harm my cover.

SteelStash:

Drinking that from four to three.

SteelStash:

I know that's skipping ahead.

SteelStash:

You're supposed to resolve harm all at once, but it makes sense for me

SteelStash:

to do this all like, all right now.

SteelStash:

Now the other Marine got harm to surge one.

SteelStash:

Also correction to earlier two characters can occupy the same square.

SteelStash:

So I could have pushed that first Marine into that second Marine.

SteelStash:

But that's fine.

SteelStash:

Now with that second Marine, with that marine at C one,

SteelStash:

they are diagonal from me and.

SteelStash:

Everything on the rules say no moving diagonal.

SteelStash:

It doesn't say anything about attacking diagonal, and I don't remember what

SteelStash:

the official ruling on this is.

SteelStash:

So here's the thing, we're gonna say, no, there will be no diagonal

SteelStash:

attacks and that goes for everybody.

SteelStash:

So I will not get, I will not get diagonal attacks either, but our marine lieutenant.

SteelStash:

With a five gets a harm.

SteelStash:

One Knockback one.

SteelStash:

I am not anywhere near them.

SteelStash:

So I do not have to worry about that.

SteelStash:

So rolling for my turn.

SteelStash:

I got another four and two.

SteelStash:

I also forgot my weapon deals plus one damage.

SteelStash:

So that marine that I hit for one earlier, I actually hit for two.

SteelStash:

So the marine undercover at C two is at one instead of two because of my core.

SteelStash:

This is why cores are important.

SteelStash:

All right, so with a four and a two,

SteelStash:

I am not going to, I am not going to move.

SteelStash:

I am going to use my knockback and I'm going to knock back

SteelStash:

the Marine from C two to B two.

SteelStash:

So I will use that with my two, with my four, I will use my pistol and I will

SteelStash:

deal too harm to that Marine bringing them to zero.

SteelStash:

That marine is now no more.

SteelStash:

Also side note, because Knockback is not a harm attack, that means that the

SteelStash:

damage that Marine did to my cover.

SteelStash:

Doesn't exist.

SteelStash:

So my cover is still at four.

SteelStash:

That Marine is.

SteelStash:

That marine is no more.

SteelStash:

All right, so moving on to round three.

SteelStash:

Rolling.

SteelStash:

For the Marines, we got a three and a one.

SteelStash:

So with that three.

SteelStash:

The Marine at CCE two or correction, the Marine at C one can move to C two.

SteelStash:

They are now behind cover

SteelStash:

and the marine lieutenant can finally move and attempt to get near me,

SteelStash:

but they're still diagonal, so

SteelStash:

we are fine for right now.

SteelStash:

For me, I'm gonna roll for myself and I got a one and a two.

SteelStash:

And that only gives me move options.

SteelStash:

But a two does allow me to utilize Knockback.

SteelStash:

So what we're going to do,

SteelStash:

Is, we're gonna put ourselves in a little bit of danger here because we

SteelStash:

are gonna move ourselves from D two to C two, and we are going to knock

SteelStash:

back the marine from C two to b B two.

SteelStash:

Now this is putting myself in danger because I am now.

SteelStash:

Able to be hit by the marine lieutenant.

SteelStash:

Now I'm still behind cover, so I got that going for me.

SteelStash:

But this could get risky quick this could get risky very quickly.

SteelStash:

But that's everything that I can do and nobody dealt any harm.

SteelStash:

This turn.

SteelStash:

All right, so rolling for the Marines.

SteelStash:

Both of them got a four.

SteelStash:

Luckily for me, the lieutenant only gets to move on a four, but the regular Marine,

SteelStash:

they get to move and attempt to harm.

SteelStash:

Again, I'm behind cover, so that is going to take my cover from four to three.

SteelStash:

But neither of them is going to decide to move.

SteelStash:

All right, so for my turn, I got two and three.

SteelStash:

Now when you're in a situation like this,

SteelStash:

You have two options.

SteelStash:

You can either split your dice and put two on one and three on the other,

SteelStash:

or you can add them together and do whatever that is for your one thing.

SteelStash:

So I got five total.

SteelStash:

So I have two and three, which means that I can either a,

SteelStash:

Knock back a target one square

SteelStash:

and move, which I don't want to do because I'm behind cover, or B, I could

SteelStash:

take the five and I could do some harm.

SteelStash:

Now with Knockback, it says if a target would enter

SteelStash:

terrain, deal one harm as well.

SteelStash:

This is only a four by four grid, so

SteelStash:

I would see that as,

SteelStash:

I would see that as hitting the wall at the edge of the grid.

SteelStash:

My knockback value is two for a five.

SteelStash:

This is why we're having this discussion with a blast.

SteelStash:

I can knock back two

SteelStash:

end deal, two harm.

SteelStash:

I have a marine that if I knock him back, two, they hit the wall.

SteelStash:

So I'm gonna call that one harm.

SteelStash:

Plus the two that I would deal.

SteelStash:

This Marine only had a health of three, so that marine is no more.

SteelStash:

I am left with only my marine lieutenant who will now roll their turn.

SteelStash:

They got a two,

SteelStash:

which means they can only move.

SteelStash:

We're gonna roll our two D six.

SteelStash:

They're not gonna move.

SteelStash:

They're gonna stay where they're at.

SteelStash:

And once again, I got a two and a three for a total of five.

SteelStash:

So we're gonna do the same trick on this guy.

SteelStash:

We're going to knock them back into the wall.

SteelStash:

So they're going from C three to C four into the wall.

SteelStash:

They take one harm from that, two harm from the knockback attack,

SteelStash:

and that takes them down three.

SteelStash:

So they went from five to two.

SteelStash:

And that ends the round,

SteelStash:

which was very good that I knocked them back because they rolled a five,

SteelStash:

which is a harm one, knock back one.

SteelStash:

But they have to be adjacent.

SteelStash:

They have no move, which means that they are raging.

SteelStash:

Evidently against the machine.

SteelStash:

Meanwhile, I just got double fives,

SteelStash:

which means I can move one harm, one I, and I can har.

SteelStash:

Do a harm to knock back.

SteelStash:

All right, so.

SteelStash:

Non harm actions occur after enemy movement.

SteelStash:

My move actions do not occur until after that, so nobody gets any knock back.

SteelStash:

Nobody will get any knock back.

SteelStash:

We don't have to worry about any of that.

SteelStash:

However, Here's the thing.

SteelStash:

If I move up and kill this person, because I actually no, I don't have to do that.

SteelStash:

My blaster has my blaster has range.

SteelStash:

Yeah.

SteelStash:

My ballistic pistol has a range of two.

SteelStash:

They are two away.

SteelStash:

That five allows me to do one harm, but with my core, I do two harm.

SteelStash:

So long marine lieutenant.

SteelStash:

And with that area two, the hangar is cleared.

SteelStash:

All right, so now what I can do is I can also search and we are going to do that.

SteelStash:

So we're gonna roll one D six on the search and see what we find.

SteelStash:

We got a two, which means a battle sim plus or plus one harm for one fight.

SteelStash:

Outstanding.

SteelStash:

So area two is now complete.

SteelStash:

So from the hangar, I can either travel along a corridor to the open barracks

SteelStash:

or a locked elevator will take me down to level four.

SteelStash:

But instead that is what we're gonna call it.

SteelStash:

So that is Rift by Eric Dill.

SteelStash:

So this is a.

SteelStash:

This is a fun game.

SteelStash:

So I like the rune system.

SteelStash:

It's a very,

SteelStash:

it's a good way to deal with point crawls in combat.

SteelStash:

I really like the combat in this.

SteelStash:

I really like the point crawl.

SteelStash:

What Eric brought to this was Rune was built around a dark fantasy.

SteelStash:

Genre.

SteelStash:

Eric definitely made this sci-fi and he did a great job with

SteelStash:

turning this into a sci-fi game.

SteelStash:

Now

SteelStash:

with that, one of the limitations of Rune is it is very young,

SteelStash:

and as it stands right now,

SteelStash:

there is not any real.

SteelStash:

Random procedural generation for these areas like this all has to be crafted.

SteelStash:

And like I said, Eric did a good job with crafting this encounter.

SteelStash:

I like everything that I see in Rift.

SteelStash:

I wish there was more.

SteelStash:

I wish there was more because there's only the one setting so far.

SteelStash:

There is only the one ship so far the one mission and I got it.

SteelStash:

I got it.

SteelStash:

It is a solo developer working on their own and you know

SteelStash:

you only have so much time.

SteelStash:

I know, I know how that is.

SteelStash:

I too.

SteelStash:

Am a solo developer working on my, working on my own for a lot of my games.

SteelStash:

And there's only so much time, especially when you have a full-time

SteelStash:

job, especially when you have a family, which you know, Eric has all of that.

SteelStash:

So what I would love to see is I would love to see Eric continue

SteelStash:

to develop out this system and to continue to build missions for this,

SteelStash:

and that will definitely make this go.

SteelStash:

That will definitely make this very nice.

SteelStash:

He has a great way of creating atmosphere and map.

SteelStash:

His maps are amazing.

SteelStash:

If you've, if you've never checked out any of his map, like he does great map working

SteelStash:

and you can definitely see that in here.

SteelStash:

You can definitely see that in the way that he built this all out.

SteelStash:

So I would love to see more missions.

SteelStash:

I would love to see more missions get added to this.

SteelStash:

But the only way I really see that happening is if this turns

SteelStash:

out to do really well for him.

SteelStash:

You know, if people come out and say, Hey, this is great, we want more,

SteelStash:

and you know, also pay him for more.

SteelStash:

Because here's the thing, rift is being offered.

SteelStash:

For free.

SteelStash:

I mean, it's been offered for name, your own price, and I can tell you straight

SteelStash:

up, anytime something is listed as name, your own price, that's basically free.

SteelStash:

You know, most of us are gonna pick it up for free.

SteelStash:

Some of us are gonna be nice.

SteelStash:

And throw a couple dollars.

SteelStash:

If you go to do it, please throw him a dollar.

SteelStash:

Please throw him at least a dollar.

SteelStash:

This is definitely worth a dollar.

SteelStash:

I can tell you straight up, this is definitely worth a dollar.

SteelStash:

The setting that you get out of this is great and definitely worth a dollar.

SteelStash:

Alright What you gotta look at it as is, you know, how much entertainment

SteelStash:

are you gonna get out of this?

SteelStash:

You're gonna get at least an hour's worth of entertainment out of

SteelStash:

this by running this whole thing.

SteelStash:

You're gonna get at least an hour's worth of entertainment out of this.

SteelStash:

So a dollar for an hour's worth of entertainment, that seems

SteelStash:

completely reasonable to me.

SteelStash:

And multiple people.

SteelStash:

Picking this up and tossing him a dollar is one of the only ways he'll

SteelStash:

be like, you know, maybe I should make some more settings for this.

SteelStash:

And getting those out there.

SteelStash:

Mm-hmm.

SteelStash:

You know, heck

SteelStash:

probably won't even take that many of you guys getting together

SteelStash:

and, you know, demanding.

SteelStash:

He starts up a Patreon or something, whereas pa where it's just a

SteelStash:

monthly release of a new setting.

SteelStash:

I don't know.

SteelStash:

I'm spit balling ideas here.

SteelStash:

I'm trying to help Eric be successful.

SteelStash:

But.

SteelStash:

No, this is a, this is a great game.

SteelStash:

He does a great job with the atmosphere of this game.

SteelStash:

This is definitely, this is definitely worth checking out and

SteelStash:

again, at name your own price.

SteelStash:

There is nothing for you to lose.

SteelStash:

So go check it out.

SteelStash:

Go toss him a dollar.

SteelStash:

Go tell him that Steele Stash sent you because.

SteelStash:

That helps me out too.

SteelStash:

When you guys, when you guys go and tell creators that you found them because of

SteelStash:

me, that makes me valuable to creators.

SteelStash:

They wanna work with me more, which means I get to play more great games.

SteelStash:

But speaking of reaching out and telling friends, also tell

SteelStash:

friends about this podcast.

SteelStash:

Do you have people who are interested in solo games who wanna learn about them?

SteelStash:

Send them my way?

SteelStash:

I love talking with people about solo games.

SteelStash:

We have all the contact info at the end of the podcast.

SteelStash:

We have the website at, you know, www.blackdragondungeoncompany.com.

SteelStash:

We have a Reddit community.

SteelStash:

We have a sub Reddit r Lonely TT RPGs.

SteelStash:

You can go on Reddit and post stuff in there if you want.

SteelStash:

You know, you can shoot me emails at.

SteelStash:

BlackDragonDungeoncompany@gmail.com.

SteelStash:

You can find me on Twitter, on blue sky, on threads on Tumblr,

SteelStash:

all B D D C pod in some variation.

SteelStash:

Either B DDC pod, B DDC underscore pod, one of those two.

SteelStash:

All right.

SteelStash:

You can find me at all those places just like that, you know?

SteelStash:

I love talking about solo games.

SteelStash:

I love introducing people to solo games.

SteelStash:

I love helping people find the games they wanna play and.

SteelStash:

You know, again, we have a lot of recommendations based off of

SteelStash:

how long we've been doing this.

SteelStash:

Sending your friends to these shows, if you think they might be interested

SteelStash:

in something again, point 'em in one of a point, 'em in one of our podcasts.

SteelStash:

See if it's interesting to them.

SteelStash:

If they have more questions, tell 'em they hit us up.

SteelStash:

But that's enough begging on my end.

SteelStash:

With the exception of also we have a Patreon as well.

SteelStash:

Black Dragon Dungeon Company at Patreon.

SteelStash:

Links down below.

SteelStash:

But like I said, go check out.

SteelStash:

Go check out Rift.

SteelStash:

You can find it on itch.io at drake spire itch.io/rift.

SteelStash:

The links will be down below for your ease and convenience.

SteelStash:

So go check that out again.

SteelStash:

Go pick this up.

SteelStash:

Great opportunity, great aesthetic really fun way to make this a good sci-fi game.

SteelStash:

And remember, I mustache yall to stay awesome.

Show artwork for Lonely TTRPG

About the Podcast

Lonely TTRPG
A Solo Play Podcast
Lonely TTRPG is a show where I play and review solo TTRPGs.

Every other week, we play another solo TTRPG from across the indie community.

So join us as we roll, draw, and journal our way through some fantastic games.

About your host

Profile picture for John Stum

John Stum

Black Dragon Dungeon Company is a TTRPG podcast. We do weekly actual play podcasts and bi-weekly discussion podcasts where we talk about certain things about the TTRPG world.

You can reach us at blackdragondungeoncompany@gmail.com or on Twitter at www.twitter.com/bddc_pod