Episode 38

full
Published on:

27th Feb 2023

Lonely TTRPG EP 38 - Out of Time by Krystal Norton

In this Solo Journaling TTRPG, you are a person out of time who can travel anywhere a long the timeline. As you travel you will encounter people and feel large and small emotions. This journal is the record of your travels. 

This game requires a deck of playing cards, a D4 and something to record your throughs with. 

Thoughts: This is a fun game that plays around with non-linear time while being super easy to pick up.

You can find Out of Time at https://gingergeekgal56.itch.io/out-of-time?ac=pEV55vHqdvG

Find our merch at https://my-store-d24802.creator-spring.com/

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BDDC logo by https://www.instagram.com/craftyteapotfox/

You can find us on Twitter @bddc_pod or Tumblr @bddc-pod

You can support us on Patreon https://patreon.com/blackdragondungeoncompany for early releases and exclusive content.



This podcast uses the following third-party services for analysis:

Podcorn - https://podcorn.com/privacy
Chartable - https://chartable.com/privacy
Transcript
SteelStash:

Greetings.

SteelStash:

weary wanderer and welcome back to Lonely, T T R P G, the Solo Actual Play

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and Review podcast This week we are playing out of time by Kyrstal Norton.

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They say that those who do not learn from history are doomed to repeat it.

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This is why world leaders created the Department of Time.

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The Secret World Organization employs people from all walks

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of life, including you as an employee of the Department of Time.

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You are given a single stopwatch with 15 charges.

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Each time you click it, you are transported to another moment in time.

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It could be the.

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Present or future, your job is to document what you see and not get involved.

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However, it is not in our nature to just observe.

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Many employees have gotten involved in the moments they see out of

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time as a solo journaling R ppg, where you play as a time traveling

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member of the Department of time.

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You exist outside of time as an observer, but that doesn't mean that

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you do not interact with those around.

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During the game, you're going to record your interactions

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with the people you have met.

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The game ends when you have created 15 entries.

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Take all the time you need to complete the entries.

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It is recommended you do one or two entries per day.

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For this game, you'll need a D four, a deck of 52 cards without the jokers, and

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something to record your thoughts on.

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So, yeah.

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The way this is gonna work is you're going to roll a D four.

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If you get a one that takes place in the past, a two will

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take place in the present.

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A three will take place in the future, and a four will take place anytime that you.

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Once you determine the time you're going to pull a card, if it is a red

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card, it will be something you observe, and if it is a black card, it will

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be something that you interact with.

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In addition to that, when you pull a card, you are going to

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be given a set of prompts to.

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Guide what you do while you are there.

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So without further ado, we're gonna dive on into this.

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We're not gonna set up any type of fancy screen or anything

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like that as we are just running through some simple interactions.

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So I got my trustee D four right here, and of course our standard deck of cards.

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So for our first assignment,

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we got a one.

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So that will be going to the past and we got the Queen of clubs,

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so that will.

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Fear, our prompt is fear

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and we are interacting with it.

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So a past event that was fearful and we are interacting with.

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So I feel like this is.

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Prank is a strong word, but part of the part of the hazing of new personnel.

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I was given my assignment and sent back to the past and when I got there it was some

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medieval English monastery and I didn't really know what I was getting into.

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I thought I was just supposed to like observe the monastery.

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But during the, during the course of my day, the monks started to, the monks

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started to panic and run, and I heard an awful shouting coming from outside

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and.

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as I go check outside the monastery, I see a band of Vikings charging up towards us.

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So I join the monks in helping gather what we can and run and hide.

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Luckily I found a secluded spot that I could hide by myself and.

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, as the sound of the attacks got closer and closer to me, I activated my

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return switch and I returned on home.

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Cuz after all, I'm not, I'm not paid enough to take on Vikings.

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So for my second assignment, we got the present

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and that is going to be the Ace of Diamond.

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And that's going to be betrayal.

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So the rules state that present is anytime in the current

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time that you're writing in.

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I'm going to.

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I'm going to decide that that's like the current age.

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So these events might not strictly be 2023, but

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you know, within the, within the two thousands definitely within the two.

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Probably not gonna go too much later than

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2015.

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Even that seems like really far back, far enough back to be considered the past.

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Betrayal

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and actually, no, I mean, , I forgot.

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This is a this is a game in a fictional game, so it doesn't necessarily have

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to be like an actual real world event.

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So this is a betrayal that I am observ.

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, and I think that this betrayal,

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I think that this betrayal is going to be

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kind of personal in nature.

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, my friend in the agency was promised a promotion, but at the last minute, at

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the last minute, it was given to someone who had congressional connections.

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So definitely a case of my friend feeling like

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what they were promised was not given to them and just not a good time.

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You know, all, all to suck up to co.

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Like the congressman is like the congressperson.

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The agent was related to.

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It's not like they even sit on any of the subcommittees

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that like control our budget.

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It was just purely a, purely a power move.

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And like that's what made it sting even more.

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But for our next assignment,

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we are once again returning to the.

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And that is the eight of clubs.

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So another interaction

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and the prompt is friendship.

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So an interaction in the past involving friendship.

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So

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for this, I'm going to say that it is the Great War, world War I we're in

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the middle of World War I, so 1915.

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19, yeah, 1915.

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I am,

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I have set up a position along one of the trenches to observe.

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The fighting, and this was a, this was a particularly bad night of fighting

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when a, when a British soldier crawls from where they were at and

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no man's land and stumbles across my stumbles, across my hiding spot.

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And, you know, I.

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, of course, I'm not going to kick them out.

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They're, they're wounded, they're injured, so I patch them up as best I can

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with the first aid kit that they have.

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We share some food.

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We, we share an evening together.

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This, this soldier is, you know, this soldier is scared of.

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Falling asleep, which is understandable.

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They, they did get hurt pretty badly.

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And given everything that's been happening it's understandable that they

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are concerned that if they close their eyes, they're not gonna open again.

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But

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we spend, we spend most of the.

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We spend most of the night talking and learning about each other in really

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one of the, really, one of the best ways that you can just two humans

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trying to avoid the horror that's around them and that that night has,

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that night, has left a deep impact on.

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And one that I think that I will, one that I think I'm gonna carry

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with me for the rest of my days.

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So moving on to assignment number four, another present,

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and we got the five of spades.

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Peace.

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So this is going to be, this is not going to be an assignment.

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This is going to be.

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This is going to be a little bit of vacation for me especially

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after my last assignment, the interaction that I had in World War I.

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I am going to, I'm going to retreat to a cabin in the Rockies for a little.

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and we're gonna say that we're gonna say that it's, it's fall.

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We're gonna say that it's the fall timeframe.

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So the weather's just starting to turn cold.

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It's hoodie weather.

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It's close enough to winter that there, that the storm clouds

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could produce a little bit of.

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and I'm going to sit next to, I'm going to sit next to that fire that

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I built out in front of this cabin, watching this storm rolling over the

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mountains with the promise of snow, the wind blowing through the trees,

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and just, just reconnect with the world and that feeling of peace that I.

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So moving on to number five.

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I'm rolling.

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Ones and twos tonight.

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Ladies and Jets.

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We are at a statistical anomaly right now.

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Now that is another one.

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We are returning to the past and we have the two of clubs.

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And that is another betrayal this time.

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It is a betrayal that I am a part of.

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So

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I have been sent to the French court.

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Of Louis the 16th and I have found myself,

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I found myself a position with the Palace Guard, and I know what, I know what's.

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, I know that the revolution is underway.

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I know that.

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I know that the people are coming for the monarchy and dis, despite

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what I know about how terrible.

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The next few years are going to be the reign of terror is going to be.

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I also know the importance of that historical example of the people

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standing up even to their king when.

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tyranny and inequality become so high and becomes so ignored by those in power that

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the people have no choice but to rise up.

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And I leave.

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I leave a gate unsecure.

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So this is my betrayal.

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This is my betrayal of.

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The job that

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I was hired for in order to, in order to serve and preserve this historical

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example, and furthermore, it's a little bit of betrayal to myself as.

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This is the first time that I have like directly gotten involved and my direct

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involvement has led to a loss of life.

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I've had other direct involvements before, but those, those involvements

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have all been in attempts at preservation.

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But this involvement, this involvement served only destruction and the hope.

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, the example of this destruction would serve the future.

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All right, so moving on to moving on to six.

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All right, we got a three, so we're now going to the future,

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and that is the queen of diamonds.

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So we are observing something in the.

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We're observing a death in the future,

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I think.

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I think that for this, I am going to be flung into the far.

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A future so far ahead that I can't even really comprehend the distance of time

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and the death that I'm going to witness is the death of a

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star, the death of our star.

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And I'm going to sit there on this research vessel

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and watch as our star explodes and dies and consumes at least

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the, at least the inner half of our solar system with its death.

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As I watch the end of all things and yet,

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and yet I am on a research vessel.

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I am.

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I am on a ship with a crew and while.

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, while there are plenty of alien life forms in this crew, there are also,

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there are also stilled humans here.

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I mean, certainly not as I could recognize from my time evolution

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being what it is, but, but humanity has survived in some capacity.

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So even though I have witnessed the death of our star and the death of our.

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We are still alive.

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And that observation I think fills me with, fills me with hope as I move into my

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seventh mission, which is another present.

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And we have the Ace of hearts.

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And the ace of hearts is going to be love,

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but a love observed.

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So this is,

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I'm gonna say kind of a cop out answer for this.

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Despite all the regional conflicts, despite.

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The flexing of dying powers and their attempts at maintaining

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relevancy and the horrors that they're inflicting in those attempts.

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The love that I'm going to observe is the love that the people have for each

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other as they attempt to stand and face.

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These trials, that unbreakable bond of love, that binds groups together

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in an effort to

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preserve some part of themselves.

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And this is a preservation that coming off my last mission, I know that they are

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able to do, but in the face of everything, it just, it seems as daunting as it did.

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It seems as daunting as that star exploding.

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And yet they, they still stand next to each other because,

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because of their love for each.

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All right, and moving on to our next mission,

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which will be number eight.

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Once again in the present and we have the king of diamonds,

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and that is going to be fear.

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So observed fear.

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And just continuing off on, continuing off on what I observed with my last

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one is, Just the amount of fear that the people have as they try to

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persevere and preserve all the systems that they were told were in place to

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protect them, seem to be ineffective.

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The uncertainty of everything that's going.

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The constant struggle as every day the news is reporting another tragedy,

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another conflict, another loss.

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There.

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There doesn't seem to be a shortage of fear running around.

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So in an effort to get away from that, we're going to jump to the past

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where we have the seven of spades for number nine, seven of spades,

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and this will be an interaction with love.

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So I think that.

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I think for this one I'm going to, I'm going to head to the early 19

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hundreds, to New Orleans to Nolens

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because I've been getting some, I've been getting some bad assignments and you know,

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I want to have a happy one, so I'm gonna head down to New Orleans to the

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big easy, and I'm gonna spend some time

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with jazz, and I'm going to spend some time with.

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This rising new movement coming out.

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And while I'm down there, while I'm down there, I'm going to meet

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a woman, a captivating woman who is going to completely ensnare my senses

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and.

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We are going to, we are going to spend several, several nights together laughing

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and dancing and experiencing each other as only two people caught up in the moment.

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Can.

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And,

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and if a, if I'm being honest with myself, this is, this is

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such a pleasant experience that

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I'm going to hide my pocket, watch away.

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I'm gonna hide my stopwatch.

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, and I'm just going to, I'm gonna live in this moment for as long as as long as I

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can, as long as I'm going to be allowed.

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And that's actually where we're gonna call the game for tonight,

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because that seems like the happiest ending that I'm gonna get.

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And I want a happy ending.

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I play a lot of horror games.

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I play a lot of games that get deep into my.

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, and I know this says a lot more about me than it does about the

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game, but you know the ones where you can have that happy ending.

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I, I really like those.

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But that is out of time.

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This is,

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this is a, this is a fun game.

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This is a nice twist on the, on the journaling.

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A lot of the, a lot of the journaling games present you a very linear approach,

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so bouncing around a lot between, between the past, the present, and the future.

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That is a, that is a nice novelty.

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One thing, . Yeah.

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One thing that I wish the game flushed out a little bit more was where, when in

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the pasture jumping to like if there was some type of, if there was some type of

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mechanic for how far back you're going.

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And I get why there's not because there's a lot of history and there's a lot of.

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So I get why there's not, it allows you to do whatever you kind of

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want, and I do appreciate that.

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You know, it's just also one of those, it's just also one of those,

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the prompts are, the prompts are fairly vague and repeating, so

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they aren't always, They aren't always the best and they

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don't, they don't necessarily indicate some type of timeframe,

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which, I mean, again, it's a positive because it's not like that prompt is going

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to tie you strongly to one thing, but you know, it's, it's one of those you have

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to kind of dig around and you have to figure out how you wanna respond to it.

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For a normal person playing this game, playing this game with the suggestion

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of, you know, only responding to one or two prompts a day, that's not gonna be

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that big of a deal because like several of the other card based journaling

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games we've played, like Galatea , Her Odyssey, that sort of thing, you

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know, draw your prompt in the morning, think about it throughout the day.

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Think of, you know, Do a little research, do a little checking and find something

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that resonates with you in that prompt,

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that format doesn't exactly work well for me especially with this podcast

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because, you know, it's one of those I have, I have to get the game out.

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I have to get enough out so that you guys get a feeling for the game.

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So the sitting and thinking about the proc response,

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it's not, it's not exactly practical for me.

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I, I'm not gonna, I'm not gonna whip out my phone and record a record a TikTok of.

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, me drawing the card and then thinking about it and then stitching all

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those together to create this.

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That's, that's not exactly the formula that I'm running.

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But

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for someone not doing this, for some type of content creation,

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that that's a perfectly.

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format and could be an interesting way to engage with this game.

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And again, you know, just pulling the prompt and like spending some time to

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actually sit down and think about it instead of jumping on the first level

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of idea that comes to your head would definitely make this a lot more enjoyable.

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So again, on me, not the game.

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But at the end of the day, it's a very, it's a very light game.

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It's only four pages, and two of those pages are tables.

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So very light, very easy to pick up and get into.

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Again, I really like the concept.

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I like the non-linear aspect of it all.

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I like the fact.

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I like the fact that because you are out of time yourself, all these

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different random experiences give you that opportunity to let something

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from the future affect the present.

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That type of thing always amuses me.

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I, I always enjoy that type.

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thought process and and mental gymnastics.

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So a lot to like with this game.

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And if you liked what you saw, then you can check out out of timed over on Itch.

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You can find it at GingerGeekGal56.itch.io/out-of-time

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for the low, low price of name, your own price.

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So if you go pick it up remember at least toss them a dollar.

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We like to pay our creators around here because they make fun games for us.

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And if you do pick it up, tell 'em that Steel stash, sent ya.

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And remember, I must stash.

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About the Podcast

Lonely TTRPG
A Solo Play Podcast
Lonely TTRPG is a show where I play and review solo TTRPGs.

Every other week, we play another solo TTRPG from across the indie community.

So join us as we roll, draw, and journal our way through some fantastic games.

About your host

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John Stum

Black Dragon Dungeon Company is a TTRPG podcast. We do weekly actual play podcasts and bi-weekly discussion podcasts where we talk about certain things about the TTRPG world.

You can reach us at blackdragondungeoncompany@gmail.com or on Twitter at www.twitter.com/bddc_pod