Lonely TTRPG EP 31 - Feyroam by Eric Dill
Feyroam is a fiction-first, GM-less fantasy TTRPG built on the Caltrop Core system and designed for the 3rd Caltrop Core Game Jam. It is built to accommodate 1-4 players.
You are a Feyroam recruit, just out of training, and preparing for your first quests in service to the Fey Queen. Your job is to protect the Ælfhame—the Essence of Feyrie— from the encroachment of the Rot, a dark plague invading your world from the mundane realm of humans.
Thoughts: This is a great game that hits a nice little sweet spot for solo fantasy and ease of play.
You can find Feyroam at https://drakonspyre.itch.io/feyroam?ac=pEV55vHqdvG
You can find Croaker's play through and other blog posts at https://croakerrpgcorner.blogspot.com/2022/11/feyroam-dark-forest-chapter-1.html
You can support Too Hot One Shot at https://www.kickstarter.com/projects/2h1s/too-hot-one-shot-turn-up-the-heat-in-your-5e-game?ref=a8dyb3
Find our merch at https://my-store-d24802.creator-spring.com/
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You can support us on Patreon https://patreon.com/blackdragondungeoncompany for early releases and exclusive content.
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Transcript
Greetings, weary wanderer and welcome back to Lonely TT, R P g,
SteelStash:the Solo Actual Play and Review podcast.
SteelStash:I am coming to you from my new studio.
SteelStash:As you can see.
SteelStash:I still have someone unpacking to do, but we're not gonna let that get in the
SteelStash:way of playing some great solo games.
SteelStash:And this week we have Fay Roam by our friend Eric Dill.
SteelStash:Now before we get into it, Fay Rome does offer some acknowledgements
SteelStash:and oh, I wonder who that is.
SteelStash:Right there in the highlighted, it's us.
SteelStash:So Fay Roam.
SteelStash:Fay Roam is a fiction first GM list, fantasy TT R P G.
SteelStash:Built on the caltrop core system and designed for the
SteelStash:third caltrop core Game Jam.
SteelStash:It is built to accommodate one to four players.
SteelStash:Now, remember, Caltrop Core uses D four s exclusively.
SteelStash:Each character has a collection of D four s, dependent on their stat
SteelStash:value class traits and equipment tier.
SteelStash:These dice are rolled whenever an action is performed.
SteelStash:Now it does have group rules where each player plays their own
SteelStash:character and you can have a full patrol of up to four characters.
SteelStash:However, if you opt to play a true solo mode and just play one character, then
SteelStash:the game's gonna be a little difficult and they recommend to mitigate this
SteelStash:lowering enemy dice totals by one D four to a minimum of one D four.
SteelStash:And avoid setting your single character against extremely difficult foes
SteelStash:for character creation.
SteelStash:All right.
SteelStash:Character creation and Fay Roam has two components.
SteelStash:Role play details, and mechanical elements.
SteelStash:The role play component consists of any details about the character
SteelStash:the player would like to create.
SteelStash:The mechanical components are stats, health class, and equipment.
SteelStash:The role play component to the character creation is completely scalable to
SteelStash:fit the player's taste and time.
SteelStash:Coming up with intricate backstory, physical description, personality
SteelStash:traits, gender identity, and ancestry might be more than some players
SteelStash:want to delve into, and that's fine.
SteelStash:Give your character a name and get a rolling dice.
SteelStash:However, if you find joy in the minutiae, then while there is no
SteelStash:mechanical benefit to being a dwarf over a sprite, the aesthetic and
SteelStash:personality will certainly be different.
SteelStash:Determine how much information you want to hammer out of your character and
SteelStash:record it somewhere so you don't forget.
SteelStash:On the mechanical side, our stats are being soul and Fey being for
SteelStash:exerting yourself performing physical actions such as melee lifting,
SteelStash:carrying, throwing, intimidating and toughness, soul for exerting
SteelStash:your will, intellect or performing actions informing the essence of
SteelStash:aelfhame , which is this system's magic.
SteelStash:So that will be spell casting, deciphering scrolls, puzzles or
SteelStash:mysteries, researching, creating tonics and tinctures, and recognizing untruths.
SteelStash:And then Fey for exerting your cunning mind to perform Clever action.
SteelStash:Ranged or dexterous.
SteelStash:Combat, convincing or deceiving, traversing difficult terrains,
SteelStash:stealthy movements, picking locks, identifying edible plants, and haggling.
SteelStash:Now each stat is gonna start at one.
SteelStash:The value of the stat determines the number of D four s.
SteelStash:You can roll them.
SteelStash:Performing actions, stats can be increased to a maximum of three by spending three.
SteelStash:Experience.
SteelStash:For health, every character begins the game with four health.
SteelStash:When you reach zero, you die.
SteelStash:You may spend two XP to increase your maximum health by four points.
SteelStash:This can be done multiple times, even back to back if you have enough experience.
SteelStash:Health recovery is tied to the fiction Whenever your narrative brings you to
SteelStash:a place of safety where you can rest and recuperate, restore all health.
SteelStash:Examples of places of safety are an in a wilderness fort camp
SteelStash:with a fire or the barracks.
SteelStash:And for experience, whenever you complete a quest, gain one to three experience.
SteelStash:Depending on the difficulty ranking, you assign the Quest experience
SteelStash:points can be spent to improve your character stats and health or to
SteelStash:upgrade class traits or equipment tier.
SteelStash:And then there's a handy little table reminding you that stat.
SteelStash:Three XP Health is two xp.
SteelStash:Class is two to three as indicated, and equipment is one to three as indicated
SteelStash:for your classes, each class focuses on a different aspect.
SteelStash:Guardians are more inclined to be fighters.
SteelStash:Mystics are more likely to be researchers or spell casters.
SteelStash:Wildlings are sneaky scouts.
SteelStash:When you select your class, you automatically mark the first class trait
SteelStash:and apply its effects to your character.
SteelStash:You may only have one class per character.
SteelStash:Classes can be upgraded by spending.
SteelStash:Experience and experience is earned by completing quests.
SteelStash:And then we have a breakdown of what the different classes are.
SteelStash:And the class upgrades that you can get
SteelStash:now for actions.
SteelStash:All right.
SteelStash:You should only roll dice when an action can be phrased as I want to.
SteelStash:Statements when you roll to perform an action, choose which
SteelStash:stat best fits the action.
SteelStash:Roll that dice equal to the stats value, and take the highest result.
SteelStash:There are two groups of actions in Fay Roam group actions and individual.
SteelStash:Group actions are whenever the group takes an action together, determine
SteelStash:what stat best fits the action, and each character rolls their D four s.
SteelStash:The highest face value, determines the levels of success of the action.
SteelStash:Using the action table, the most common group action is traveling.
SteelStash:This might be traveling through a city.
SteelStash:Through the wilds or even through a cave or dungeon.
SteelStash:If the result of the action is in question and the whole patrol is involved, consider
SteelStash:it a group action and role accordingly.
SteelStash:Individual actions are those taken by individuals.
SteelStash:These are actions that only a single character make.
SteelStash:Decide what action the character is taking.
SteelStash:Determine the stat that best fits the action and roll the dice.
SteelStash:The highest face value determines the level of success using the action table.
SteelStash:All combat and actions are individual actions.
SteelStash:Everyone rolls their own attacks individually.
SteelStash:Now again, this is based on Caltrop Core, so you have four options
SteelStash:available to you when rolling your dice.
SteelStash:If you get a one, that is an absolute failure.
SteelStash:You do not get what you want and you tend to lose something.
SteelStash:Two is a partial failure.
SteelStash:You just don't get what you want.
SteelStash:Three is a partial success.
SteelStash:You get what you want, but there might be a complication, and
SteelStash:four is an absolute success.
SteelStash:You get what you want and more.
SteelStash:Now for Combat Combat in Fey Roam is fast, furious, and often
SteelStash:fatal whenever the fiction brings you to blow's roll with being.
SteelStash:If you're being attacked with melee weapons, Fey if you're attacking
SteelStash:with bow or Dagger or Soul, if you're attacking with magic.
SteelStash:In combat, players always move first and enemies take their action last.
SteelStash:If you're playing solo, you can choose the player character Action Order yourself.
SteelStash:Groups can work it out.
SteelStash:. It's entirely possible that the less dangerous foes will die
SteelStash:before getting to take their turns.
SteelStash:The game was designed this way.
SteelStash:Now when playing true solo with only one player character.
SteelStash:Standard combat can be a bit too difficult at the early stages.
SteelStash:Use the alternative combat rules.
SteelStash:To alleviate some of the deadlines of two to three foes versus the solo character.
SteelStash:You can continue to use the combat table in true solo play.
SteelStash:So for combat, when you roll a one that's a counter attack, you
SteelStash:miss and you take one damage.
SteelStash:A two is just miss.
SteelStash:A three is a light hit dealing one damage and a four is a heavy hit dealing two.
SteelStash:Damage
SteelStash:in alternative combat enemies do not deal damage unless you roll a one as the
SteelStash:highest face value of your combat role.
SteelStash:Players who decide to play true solo might find this mode of combat
SteelStash:more survivable in the early game.
SteelStash:If you roll a one or a two, then you're going to need to resolve the complications
SteelStash:quest.
SteelStash:Quest are the driving force behind the narrative of Fey Roam a quest
SteelStash:can be as simple as transporting an item between warehouses or
SteelStash:delivering it to another person.
SteelStash:Maybe you've been tasked with eradicating a rat infestation, or the queen herself
SteelStash:has ordered you to the borderlands to find a lost Fey Roam Patrol
SteelStash:anything that has some level of challenge involving it is a quest.
SteelStash:Frame it in the narrative as being received from a superior
SteelStash:or other NPC and play it out.
SteelStash:All quests have a difficulty rank that the players should determine.
SteelStash:So for simple quests that are relatively safe, if are one XP average quest
SteelStash:that possess a level of risk but shouldn't be too dangerous are two xp.
SteelStash:And challenging quests that are difficult to complete or oppose
SteelStash:significant risk are three xp.
SteelStash:Now.
SteelStash:Quest failure.
SteelStash:It is possible to roll enough failures to turn a simple quest
SteelStash:into a much more difficult.
SteelStash:only increase the difficulty rank of a quest when you roll a one or two on action
SteelStash:roles directly tied to the quest itself.
SteelStash:Failures on an action roll related to the consequences of a failed
SteelStash:quest do not compound the difficulty of the quest mechanically.
SteelStash:They may, however, create tension in the fiction.
SteelStash:It is important to note that the failure on Quest roles does not
SteelStash:mean that the quest has failed.
SteelStash:Rather, the quest has become more complicated and might
SteelStash:have a higher difficulty.
SteelStash:And for optional rules, you can have a Quest clock.
SteelStash:If you prefer a more visual representation of Quest progress,
SteelStash:you can use Quest clocks.
SteelStash:Quest clocks work like progress clocks in many other TT RPGs.
SteelStash:When you roll a successful action mark progress on the clock and
SteelStash:express what happens in the fiction.
SteelStash:If you fail an action, you do not progress.
SteelStash:The clock Quest clocks in Fey Roam range from two to 12 stages.
SteelStash:Equipment, every character begins the game with a tier zero weapon of their choice.
SteelStash:Tier zero armor.
SteelStash:Tier zero Scout Satchel, as well as extra inventory slots equal to their being stat.
SteelStash:You may choose from any of the tier zero equipment items that you have slots for,
SteelStash:including extra weapons, and if you wish to purchase a second weapon, you can do
SteelStash:so as long as you have the inventory.
SteelStash:This weapon does not have a tear and cannot be upgraded,
SteelStash:but it can be dual wielded.
SteelStash:Dual wielding.
SteelStash:It is possible to do wield weapons in Fey Roam.
SteelStash:You can fight with two daggers or a blade in a dagger.
SteelStash:You cannot, however, do wield blades without upgrading the blade to tier two.
SteelStash:The staff weapon is not able to be dual wielded, nor can you use
SteelStash:another weapon while using the staff.
SteelStash:If you choose to do wield, you may add plus one to any damage.
SteelStash:You deal as long as you are wielding both weapons.
SteelStash:Upgrading equipment.
SteelStash:Equipment tier can be upgraded by spending xp.
SteelStash:And then the rest of the book includes your various weapons, a
SteelStash:little bestiary to provide some examples for what you could face.
SteelStash:As well as rules for creating your own creatures.
SteelStash:So to create your own creatures, just think of some fantastical being or animal.
SteelStash:Give it some creative lore and assign it an appropriate
SteelStash:amount of d four for health.
SteelStash:I have maintained a doubling of health dies for creatures
SteelStash:affected by the rot packs.
SteelStash:Groups of one type of creature also have doubled health.
SteelStash:So creating rot creatures, any creature can become infected with the rot.
SteelStash:When this happens, they become tougher, more aggressive and
SteelStash:predatory to mechanically represent this double the dice of whatever
SteelStash:creature you want to become infected.
SteelStash:If you were to make an infected SAP wolf, you would double
SteelStash:its size of 2D four to 4d4
SteelStash:given it the potential of having 16 total health and four chances at success
SteelStash:on its own attacks, an infected Fey fox would be significantly less dangerous
SteelStash:despite being uncharacteristically violent with 2D four dice instead of one d4.
SteelStash:And with that, it is time to dive on in.
SteelStash:Welcome to the Realm of Faeirie where spirits in Sprites, Faires,
SteelStash:and other faith folk dwell far apart from the mundane world of humans and
SteelStash:our growing issues with pollution, violence, and climate change.
SteelStash:That is, until recently, the devastation humanity has reeked upon the mundane
SteelStash:world is seeping through the thin veil that separates realities.
SteelStash:Dark monstrosities roam.
SteelStash:The borderlands and rot seeps into the one golden forest of the Fey Queen's realm.
SteelStash:The Fey Roam founded millennia ago, became little more than a palace guard
SteelStash:in times of peace and prosperity.
SteelStash:A century ago, however, the Fey Queen foresaw a return of darkness and rot
SteelStash:and issued an edict returning the Fay roam to their previous function
SteelStash:as border guardians and protectors of the aelfhame, the essence,
SteelStash:the lifeblood of the fairy realm.
SteelStash:You are a Fey Roam recruit just out of training and preparing for your
SteelStash:first quest in service of the Fey.
SteelStash:All right, so to start out, we need to select our class.
SteelStash:So we have three classes, so we're gonna roll a D three to choose.
SteelStash:Maybe.
SteelStash:All right.
SteelStash:And we rolled ourselves a.
SteelStash:So with a one, we are going to be a guardian.
SteelStash:All right, so we got guardian, and now we are gonna go ahead and roll a D four to
SteelStash:see what style of weapon we're gonna get.
SteelStash:And that got us a three, which will be the staff.
SteelStash:So that is gonna give us a being of two, a soul of one, a, fey of one.
SteelStash:And we have a simple yet effective weapon given as an alternative
SteelStash:to the blade for recruit.
SteelStash:And then we have standard tier zero armor.
SteelStash:So that's not gonna provide us any mechanical benefit, so
SteelStash:we're not gonna put it on here.
SteelStash:And diving on in, we're gonna go ahead and use the one of the starter quests.
SteelStash:We're gonna go with Quest two.
SteelStash:Hoard of Fools.
SteelStash:Your patrol has been sent to the Highlands of Kiddarby, open Hill Country.
SteelStash:No large towns, many hamlets to investigate the reports of missing folk
SteelStash:from several of the nearby hamlets.
SteelStash:When you arrive the local Fey Roam Legate informs you that the folk who have gone
SteelStash:missing all have one thing in common.
SteelStash:They disappeared in foraging or hunting trips into the Highlands.
SteelStash:Local legends speaks of a wyvern and that once dwelled
SteelStash:in the cave beneath the hills.
SteelStash:It hasn't been seen in a century, but the people have gone missing nearby.
SteelStash:Record this as a dangerous quest and make an action to travel to the cave optionally
SteelStash:start a quest clock with two portions.
SteelStash:Make actions until you fill the clock.
SteelStash:When you arrive, you see several different size footprints in the dirt.
SteelStash:They all lead inside.
SteelStash:When you have successfully investigated the missing people,
SteelStash:the patrols should receive two xp.
SteelStash:All right.
SteelStash:So yeah, we're gonna go ahead and we're gonna go ahead and make the
SteelStash:travel to the cave, our thing.
SteelStash:Cause after all we're a little new.
SteelStash:We're kind of new to this, so we're gonna try to get to the cave.
SteelStash:So we will see how that goes.
SteelStash:Mm-hmm.
SteelStash:All right.
SteelStash:So we'll need two blocks of progress in order to in order to.
SteelStash:So
SteelStash:guardian steel has been sent to a small village in order to track
SteelStash:down some of the missing people.
SteelStash:He's not sure why he was, I'm not sure why I was sent.
SteelStash:I mean, after all this seems like something that a scout should be doing.
SteelStash:I'm just a guardian, but whatever.
SteelStash:I got my stick.
SteelStash:I got my feet and we're gonna go ahead and we are going to try and
SteelStash:find these people because that is what we were sent out here to do.
SteelStash:So I want to
SteelStash:do stuff.
SteelStash:I want to do stuff.
SteelStash:All right.
SteelStash:What I want to do is I want to.
SteelStash:Start heading towards the cave.
SteelStash:I got a, I got a general description of the area and where people
SteelStash:were disappearing, so I'm gonna go head off in that direction
SteelStash:and I'm gonna see what I see.
SteelStash:And I think that is going to be a.
SteelStash:That's gonna be a fey roll.
SteelStash:Pretty sure that needs to be a fey roll as nothing else makes sense.
SteelStash:It's not magic, it's not physical.
SteelStash:I'm just trying to interact with the land.
SteelStash:Outstanding and I got a four, which is an absolute success.
SteelStash:. So we're going to mark one progress.
SteelStash:So I'm one of two ways to the cave.
SteelStash:So
SteelStash:the directions were really good, like everybody seemed to be
SteelStash:disappearing around the same area.
SteelStash:And the directions I got were really good for that.
SteelStash:So like I was able to, I was able to get to the spot, like to one of the spots.
SteelStash:And I definitely found some signs of some signs of struggles, some signs of a fight.
SteelStash:And now it is time to decide and now I need to track that.
SteelStash:I need to track that on back and see where that see where this fight went.
SteelStash:And I think that's going to be another fey roll at as I'm trying to use my cunning.
SteelStash:As I'm trying to use my cunning to divine, where,
SteelStash:where these people got taken.
SteelStash:I got another four outstanding.
SteelStash:So it turns out it, there wasn't a whole lot of divining that I needed to do.
SteelStash:I was able to follow a very clear path right up to the cave entrance.
SteelStash:So I have found the cave.
SteelStash:I have located the cave, and now it is time to go in.
SteelStash:Now it's time to go in and see what happened.
SteelStash:Like, like this cave.
SteelStash:It looks, sketch.
SteelStash:It definitely looks like a predator's cave.
SteelStash:Now it is time to go in and see what is going on and here.
SteelStash:So
SteelStash:we are actually going to
SteelStash:We're actually gonna give this a progress track of four.
SteelStash:All right?
SteelStash:So I need to get four successes in order to figure out what's going on.
SteelStash:And I think part of that's gonna be because
SteelStash:I think part of that is going to be because.
SteelStash:Like, my character doesn't know that it's a wyvern.
SteelStash:You know, and this is a starter quest, so I'm not even supposed
SteelStash:to run into a wyvern so yeah.
SteelStash:. Yeah, we're gonna give it a four cuz he is gonna have to look around.
SteelStash:He's gonna have to figure out what's going on.
SteelStash:Cuz you know, I'll tell you what, you know, finding this cave was easy.
SteelStash:I don't know why people are disappearing.
SteelStash:It's not like, like, I mean, obviously something happened, saw a fight, but
SteelStash:like, I mean, the path was so easy to follow that this should not have been,
SteelStash:that like, this should not be that big of.
SteelStash:That's all I'm saying.
SteelStash:It should not be that big of a deal.
SteelStash:So we're just gonna go ahead and we're gonna go ahead.
SteelStash:We're gonna go in here, we're gonna knock on some rocks, we're gonna see what's,
SteelStash:well, we can see if we find anybody and.
SteelStash:Yeah, and we're gonna go in the cave and we're just going
SteelStash:to we're gonna go in the cave.
SteelStash:We're gonna see what's what.
SteelStash:Now, here's the thing.
SteelStash:I want to explore the cave.
SteelStash:I want to explore the cave,
SteelStash:so that feels like another fey roll.
SteelStash:So we're gonna go ahead and make another fey roll in order to explore the cave
SteelStash:And that was another four.
SteelStash:I rolled another dice, like just to make sure that my digital roller
SteelStash:wasn't acting up because you know, new move, new house, new internet,
SteelStash:technical difficulties and all.
SteelStash:And then I rolled a one on the other one.
SteelStash:So we're gonna call that a three.
SteelStash:We're gonna call that a three.
SteelStash:And so with a three.
SteelStash:Like that's a success.
SteelStash:So it doesn't feel good not marking progress on a success.
SteelStash:So yeah, we're gonna go ahead and mark one progress, but we need a complication.
SteelStash:So, Hmm, we need a complication.
SteelStash:So for our complication, as we are exploring the cave, we get
SteelStash:ourselves a little turned around.
SteelStash:We are obviously not following the cardinal rule of exploring and
SteelStash:keeping a hand against the wall, so we're a little turned around.
SteelStash:And as such, we come across a bit of a, we come across a bit
SteelStash:of a dead end slash like cave in.
SteelStash:And there are gaps in the rocks.
SteelStash:There are gaps in the rocks, and I can see through those gaps and
SteelStash:I can see a cavern on the other side of these gaps because there's
SteelStash:light coming through there as well.
SteelStash:Obviously I took the wrong path, and so it's just a case of, you know,
SteelStash:do I backtrack or do I try to move the rocks and I'm gonna try to move
SteelStash:the rocks because I want to roll with my being because rolling dice
SteelStash:is fun, even if they're digital.
SteelStash:Even when it takes five minutes for your digital dice to roll.
SteelStash:All right, and I rolled a 2 and a 3, so that is another success.
SteelStash:So we're gonna go ahead and mark one more tick of progress.
SteelStash:And so I'm able to get the rocks out, like I'm able to get the rocks out of
SteelStash:the way enough for me to slip inside.
SteelStash:I like enough outta the way I slip inside and I am now in the cavern, but.
SteelStash:but it is very dim light.
SteelStash:I thought it was brighter.
SteelStash:It seemed, it definitely seemed brighter compared to where I was
SteelStash:at, but it's definitely dim in here.
SteelStash:And so I'm, now, I'm now kind of stumbling around, like the shadows
SteelStash:are worse because of the dim light.
SteelStash:You know how it is.
SteelStash:You know how it is when you got very little light, the
SteelStash:shadows are really bad, and so
SteelStash:I am gonna go ahead and say,
SteelStash:I'm gonna go ahead and say that there's something hiding in these shadows.
SteelStash:This main cave.
SteelStash:This main cave seems like the right cave.
SteelStash:So I'm gonna say that there's something in those shadows and
SteelStash:I'm going to turn to the bestiary.
SteelStash:We're gonna say it's scythe pix, which is a semi sentient insectoid.
SteelStash:So we're gonna go ahead and have two insectoid and let's roll for their
SteelStash:health, and that is a three and a one.
SteelStash:Outstanding.
SteelStash:Okay.
SteelStash:Now we aren't gonna play by the true solo rules.
SteelStash:We're gonna play by the normal rules here.
SteelStash:So we will go ahead and take our turn and then the ants will get their turn,
SteelStash:or the insectoid will get their turn.
SteelStash:And they have one D four each.
SteelStash:So starting off, I'm gonna go ahead and charge at,
SteelStash:I'm gonna charge at the weaker looking.
SteelStash:I'm gonna charge it, the weaker looking scythe pix, and I'm going to swing
SteelStash:my staff at them using my being and my brute force in order to attack.
SteelStash:And I rolled a three which deals one damage successfully.
SteelStash:successfully taking care of that first pix.
SteelStash:And they are now down as the other one comes skittering up behind me and
SteelStash:reaches for me with its mandibles.
SteelStash:and it got a four, so it definitely took advantage of my back being
SteelStash:turned and my health is now down to two with a roar of pain.
SteelStash:I am going to turn around and slash at or smack at it with my staff.
SteelStash:I rolled a three and a four, so that is a four, and I managed
SteelStash:to connect quite firmly with it.
SteelStash:And it chitters angrily at me as it snaps.
SteelStash:Once again,
SteelStash:and it roll the four,
SteelStash:bringing my health down to zero and.
SteelStash:Join the missing Persons Only.
SteelStash:I wasn't taken out by a wyvern, I was taken out by a scythe pix
SteelStash:and these things tend to happen.
SteelStash:But that is Fey Roam by Eric Dill and this, this is a fun little game.
SteelStash:Definitely fun.
SteelStash:Caltrop core games are nice.
SteelStash:I really like them.
SteelStash:They are very simplistic and this is as well.
SteelStash:Now the game book is 21 pages.
SteelStash:A lot of that is devoted to equipment, bestiary, that sort of thing.
SteelStash:So he did, Eric did build a lot with this.
SteelStash:and it shows like there is, there is definitely some, there is definitely
SteelStash:some fun, some fun to be had in here.
SteelStash:One thing that I would like to see in games like this is, One thing
SteelStash:I would like to see in games like this is some type of some type of
SteelStash:oracle that fits with the theme.
SteelStash:Now I know there are plenty of oracles that you can get everywhere else, but
SteelStash:most of those are based around D 20 systems or like large dice, and that seems
SteelStash:antithetical to the caltrop core mantra.
SteelStash:I did try to, I did try to do something with that where
SteelStash:like, absolute success would be the only time I didn't run into something where
SteelStash:I didn't succeed and run into something.
SteelStash:But it would be nice to see, it would be nice to see something built in so that
SteelStash:you can at least see if it's going to be.
SteelStash:a combat if it's going to be a challenge of some sort.
SteelStash:But this is his first game.
SteelStash:It's understandable, like this is, this is fine as is.
SteelStash:Don't get me wrong.
SteelStash:This is fine.
SteelStash:This is fun.
SteelStash:You know, this is, this is a great first game and I'm definitely looking
SteelStash:forward to, I'm definitely looking forward to what he's gonna do with
SteelStash:later installments because he does want to, he does want to expand Fey
SteelStash:Roam and make it into a D six system.
SteelStash:And I will definitely, I will definitely be bringing up the, the oracle bit, or
SteelStash:at least something to help drive random con random encounters and content.
SteelStash:But if you like this and you do wanna see more gameplay make sure you go check
SteelStash:out another friend of the blog Croker.
SteelStash:And his blog he has, he's done some sessions as well, and he was far
SteelStash:more successful in his sessions than I was in my little playthrough.
SteelStash:And if you want to pick up Fey Roam it is on itch.
SteelStash:You can find it at drakenspyre.itch.io/feyroam.
SteelStash:It is a pay what you want game, so you could pick it up for free.
SteelStash:But remember, we support at least throwing some money at creators
SteelStash:cuz after all, it encourages us and makes us want to make more games.
SteelStash:It makes them wanna make more games.
SteelStash:So definitely go check it out.
SteelStash:Go pick it up, throw him.
SteelStash:A dollar or two or pay the suggested price of $5 because again, you are getting,
SteelStash:you are getting quite a bit in there.
SteelStash:He did, he did put thought into the bestiary.
SteelStash:You got the starter adventures, which are great.
SteelStash:So go check it out.
SteelStash:Make sure you tell him that steel stash sents you.
SteelStash:And remember, I must ask y'all to stay awesome.