Episode 34

full
Published on:

10th Dec 2022

Lonely TTRPG EP 34 Fairyland Confidential by Nick Wedig

“It was a fairyland case. I hate fairyland cases. Once magic gets involved in a case, you never know what is real and what is illusion. Who is acting on their own free will? Who’s been enchanted? It’s always a mess to sort out. But no matter how much I swear off the faerie cases, I always get drawn back in to another one.”

Fairyland Confidential is a game that mashes up the genre conventions of film noir with the legends and stories of fairy folklore. It’s a roleplaying game for one player. You’ll need a deck of regular playing cards (with jokers), two dice of different colors, a set of these rules, a victim sheet, a crime sheet, and some way to take notes. It should take you 30 minutes to an hour to play.

Thoughts: This is a brilliant game with good mechanics. Definitely worth checking out if you are a fan of noir.

You can find Fairyland Confidential at https://nickwedig.itch.io/fairyland-confidential?ac=pEV55vHqdvG

Find our merch at https://my-store-d24802.creator-spring.com/

BDDC logo by https://www.instagram.com/craftyteapotfox/

You can find us on Twitter @bddc_pod or Tumblr @bddc-pod

You can support us on Patreon https://patreon.com/blackdragondungeoncompany for early releases and exclusive content.



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Chartable - https://chartable.com/privacy
Transcript
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Greetings, weary wanderer, and welcome back to Lonely T T R P G,

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the Solo Actual Play and Review podcast.

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This week we are playing Fairyland Confidential by Nick Wedig.

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Fairland Confidential is a game that mashes up the genre conventions

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of film noir with legends and stories of fairy folklore.

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It's a role playing game for one player.

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You'll need a deck of regular playing cards with jokers, two dice of different

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colors, a set of rules, a victim sheet, a crime sheet, and some way to take notes.

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And this game should take about 30 minutes to an hour to play.

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So in this game, you're gonna be taking on the role of a detective

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hired to investigate a murder.

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You have six potential subjects.

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If you can narrow down the list to one name, then you will

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have identified your killer.

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A tableau of playing cards represents potential questions you might

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learn the answer to as you play.

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Each card has a question tied to it based on rank and suit.

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The face cards, Jack, king, and Queen, are tied to the crime and victim you choose.

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The other cards are the same for all scenarios.

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Now if you draw an ace from the deck, you get to save that card

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for later, and at any time, you can discard your ace in order to

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re-roll one of your previous rolls.

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And jokers are a surprise twist to the story that helps you out by

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lowering one of your two main stats, either danger or tribulation, which

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we will talk about here in a minute.

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Now for the rest of your setup, you have your two dice and those represent tone.

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All right?

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One dice is gonna be your fairy tone,

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and the other dice is gonna be your noir tone.

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So when you're doing your scene, you're gonna choose what tone you

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want and you're gonna roll that dice.

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Now, if you go with the fairy tone, we're talking about things like magic,

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enchantment, beauty, brightness, oaths, wonders, love without lust, promises,

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transformation, all of that good stuff.

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If on the other hand you go with your noir tone, then we're talking

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corruption, violence, dirty money, corruption, stool, pigeons, crooked

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cops, mobs, drugs, all the classics.

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And the last man thing you need to know is your ratings, and you have two

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ratings, your danger and tribulation.

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Now, danger is related to your noir theme and tone.

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Tribulation is related to your fairy tone.

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Now both danger and tribulation are going to start at one, and as you're playing

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the game, if you decide to use your noir tone and you have a failure, then that

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is going to increase your danger by one.

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Same thing for tribulation and your fairy tone.

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If either of those ratings get up to six, then the game is over.

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You have failed.

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If your danger gets up to six, then something potentially

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dangerous has happened.

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You have disappeared.

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You've been gunned down.

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If your tribulation gets up to six, then something magical has

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happened to cause you to disappear.

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You've annoyed the Faye Queen and she's turned you into a statue or a toad.

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You disappear into the fairyland and never to come.

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Now, before you set up your scene, you do have to set up your tableau and in order

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to set up your tableau, what you're gonna do is you're gonna lay out six cards.

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Now the first time you do this, you are going to remove any face cards,

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ACEs or jokers, and you're gonna shuffle those back into your deck.

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Now, once you have your six cards laid out, you're going to arrange

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them from lowest card to highest card.

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If you have two cards that are the same number, then you will

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then arrange them by suit.

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With clubs being the lowest, then hearts spades, then diamonds.

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If you have any trouble remembering this, just think of the mnemonic chased.

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Now once you have your tableau laid out, then you can start your first scene.

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And to do that you are going to roll both dice,

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And from those dice, you're gonna choose the corresponding card

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in the corresponding suspect.

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Now, you can do this in any order that you want.

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So if you roll a two and a four, you can choose the second card and

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the fourth suspect, or the fourth card, and the second suspect.

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If you happen to roll double.

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Then the suspect that you rolled for will be proven innocent.

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In addition, once you have a king or queen out on the board, if you roll

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for the king or queen, then that suspect will also be proven innocent.

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So you've rolled your dice, you've determined your question and your

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suspect, and now it's time to figure out how the answer is gonna go.

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At that point, you choose what tone you want to use, either

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noir or fairy, and you roll that.

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If your die roll is equal to or lower than your current rating for danger

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or tribulation, then congratulations.

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Nothing happens.

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If on the other hand it is higher, then at that point you will raise your danger or

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your tribulation by one and make sure you describe how that happens in your scene.

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Now when rolling for your question and suspect, if you happen to have multiple

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innocent suspects and your role could indicate an innocent or a guilty suspect,

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you have to choose the guilty suspect.

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But if both potential suspects are innocent, then the last

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question that you ask, it's proven to be false in that scene.

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And if that last question happened to prove the innocence of that suspect, then

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that suspect's innocence now goes away.

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and to end the game, you either find the criminal or you fail.

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Again, finding the criminal, you have proven the other five suspects innocent.

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Therefore, by process of elimination, the one you have left is guilty.

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Failure is when your danger or your tribulation reached six.

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Now, by the end of your gameplay, you are probably going

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to have a messy, messy plot.

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You're gonna have questions all over the place.

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It's gonna be really hard to tie everything back together, and that's okay.

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This game kind of expects that to happen.

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and it has a lovely story about the author of The Big Sleep, Raymond Chandler.

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And what happened when Hollywood contacted him to clean up one of his own

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plots, basically Chandler said, hell, I didn't even know how that happened.

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It just happened.

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So if one of the great noir writers doesn't even know how their messy plots

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work, then you should definitely be.

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Now at the back of the book, you're gonna have six different cases.

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Three cases are gonna be labeled the victim, and three cases

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are gonna be labeled the crime.

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So the victim case is going to give you who the victim is, who got murdered.

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The crime case is going to give you some information about a crime that happened

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that you now need to tie into the victim.

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Both cases are going to give you your six subject.

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So diving right on into gameplay, I have already chosen my crime

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and my victim through random role

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for my victim.

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I got too greedy and too deep.

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The victim, Monty Calder, human Mining Magnet.

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He built up his mining company through shady business dealings

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and lucrative government contracts, and a lot of underpaid fairy labor.

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Kobalds are mine spirits.

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They live underground and were notorious for scaring away miners

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and causing mine collapses.

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Calder had the bright idea to hire the kobalds as miners instead of humans.

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These mine spirits could sniff out veins of precious metal and

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were immune to mine collapses.

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And they didn't ask for much, just some cobalt.

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ore.

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Eventually the kobalds realize they were being duped, though now the

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mine is shut down by a strike, the kobalds won't work until they're paid.

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Human level wages, anger, and recrimination on both sides of the picket.

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Maybe enough to lead to a murder

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and for your suspects.

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From this, you have a Fribble, the Kobald Labor Union organizer

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and true believer in the cause.

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Through a hard work, he's gotten all the mind spirits to stop all

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work until they get the same pay and respect as human workers would get.

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You also have Millie Holback human, former overseer of the minds

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now unemployed and angry drunk.

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She's pissed off.

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The kobalds are taking jobs from her human crew.

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Is she angry enough to do something about it?

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And finally, Vivian Calder the victim's estranged wife, a member of a

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notorious crime family who was trying to build herself a life in legitimate.

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But when she found Calder was stepping out on her, she went right back to the mob.

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And for our crime we have with the fishes the crime.

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When Faruk Al-Ghamdi opened his fish monger shop, he found the victim's

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dead body floating in a large tank that he used to store live lobsters and.

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The victim had drowned in the tank, which was locked from the outside in.

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Ogre named Fisheye had recently set up an illegal gambling

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joint in Faruk's storage room.

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Faruk never agreed to this.

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He tried to protest, but fisheye threatened to break his every limb,

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Faruk hoped that if he doesn't anger the ogre, he won't get beaten into a pulp.

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So he keeps his mouth shut and lets fisheye use the back.

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Faruk isn't the only one who's unhappy with fisheye.

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The local crime syndicate had granted that neighborhood to a murderous water

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Sprite named Jenny Haniver, and she doesn't like anyone earning a prophet in

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an area without her getting a cut of it.

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She's threatened fisheye before, but not acted yet.

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So for our suspects here we have Jenny Haniver, a undine Water spirit who

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works for the local criminal syndicate and claims territory surrounding

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Faruk's Shop Haniver was implicated but never convicted of drowning several

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men in the river nearby fisheye and ogre exiled from the fairy kingdoms.

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Ogres are violent and stupid and kill on a whim, but even an ogre is

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smart enough to dispose of a body far from their home, aren't they?

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And Faruk Al-Ghambi, a human seafood merchant, caught up in the

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world of crime beyond his control.

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He's nervous that he'll be arrested for the casino in his back room, but he's more

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afraid of angering the ogre that runs it.

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So he keeps his mouth.

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So first things first, a couple things that we need to get out of the way.

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For our dice, my digital dice on roll 20 will be my fairy dice,

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and this metal dice in the actual real world will be my noir dice.

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Finally, I will be using my actual deck of playing cards because I find roll

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20 is way too finicky to set that up.

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So setting up our tableau at first.

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How unfortunate I did pull a king and a joker, so I had to put those back.

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All right, so our, for our first tableau, we have the five of clubs,

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the five of spades, the six of diamonds, the seven of hearts, the

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nine of hearts, the 10 of diamonds.

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And for our first role, we got two fives

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outstanding.

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So

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that means that the nine of hearts will be our first question.

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But we will also be removing Fribble, the union leader as a suspect.

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So diving right on in.

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God, I hate this town every day.

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Just another sign of depravity and hatred.

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And you would think that

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you would think that with the presence of the magical, that we wouldn't

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have to worry about these things.

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But it doesn't help anything.

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Just last week the Kobalds announced that they were going on

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strike, and what happens today?

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I get woken up with a message that I need to go to some fish market and find that.

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the miner who was in charge of the operation, that the kobalds

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were striking against was found face first in a lobster tank.

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Now, ain't that just a perfect kettle of fish right there?

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Of course, the first place I went to was gonna be.

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To the union organizer.

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After all, that would be the prime suspect right there,

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talking with this Fribble character.

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Tried to find out what secret he had and what he might know

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Apparently.

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apparently.

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Part of the problem is that some money kept disappearing from the mine,

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and it seems to be tied with the, it seems to be tied with one of the mobs.

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Now this makes for some interesting issues as

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there's a lot of mob connections going on right now.

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We had Calder's ex-wife.

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With her strong connections, word has it, that she ran back to, you know,

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she ran back to those connections when Calder started having a little

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bit of hanky pany on the side.

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Then of course you got you got Haniver, who's the local boss

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in charge of the neighborhood in which Calder's body was found.

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And this low level punk fish eyes who seemed to be running

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some sort of operation that was irritating everybody on all sides.

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It's

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so, it's hard to say which, which crime organization.

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Taking a little off the top, but there were plenty of it going around

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regardless of the regardless of the issue

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while talking with Fribble, he was with the, he was with

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the picket lines all night.

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You know one thing about them, co balls, they don't need a whole lot of sleep.

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They just, they just stayed up all night picketing and shouting, and

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there are at least a dozen witnesses on both sides who can attest of

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the fact that Fribble was there.

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So it looks like we're gonna have to go back to the drawing board.

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It's not gonna be as open and shut as I was hoping.

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All right.

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And as I have removed a card from my Tableau, I need to draw

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another card to replace it.

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And I got myself the two of diamonds.

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But before moving on,

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Before moving on, I do need to make a roll.

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I forgot to do that beforehand.

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I apologize.

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We're gonna go with noir tone.

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Since I did bring up the mob in this, we're gonna go with our noir tone and

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we're looking for a one, and I got a four,

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so my danger is going to go up to two.

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So, like I said, one that happens make sure you include something in

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your scene that increases the danger.

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We're dealing with three different, like criminal organizations here

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though, so I think, I think you will allow me to just say that that

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all in itself is pretty dangerous.

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All right, so moving on to our next question All right.

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I rolled a three and a three.

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Outstanding.

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So that is going to be another,

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that is going to be another suspect cleared.

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So first of all, That is going to be our five of spades.

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We'll get to that question in just a second.

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The suspect who will be cleared is Millie Hoback the former.

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The former overseer and now angry drunk,

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And for her,

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I really wanna roll fairy, but I have a feeling that she would not be

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too pleased with the fairies either.

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So we're gonna have to roll another, we're gonna have to

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roll another noir tone for this.

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It doesn't seem in character that somebody who lost their job to a fairytale creature

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would then go to the fairy dive bars.

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All right, but I rolled a two.

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So that meets my danger and means that my danger doesn't go up, which means

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that we can just answer the question.

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So the five of spades.

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When and where did this suspect last?

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See the victim alive.

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I tracked down, oh, Millie hoback, former foreman at the at the mine at least before

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Calder started hiring all the kobalds.

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It's a little difficult to find her at first till I heard about the tab

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she's been running up in all the local dives in the area, so it was just a

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process of elimination from there, find a place with cheap drinks and

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dark corners and just start checking 'em off for where she has and

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hasn't used up all her credit.

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I did manage to track her down at the dirty shaft

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where she was just practically asleep at the bar.

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Took a little bit of coaxing, but I finally got her to answer some question.

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, but it seems that since Calder fired her a couple months ago, she hasn't

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been near any of that spot since.

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In fact, the bar keep at the shaft

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said that she hasn't even moved from that chair for more than

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a bathroom break in three days.

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So we can knock her off of this suspect list.

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Even trying to find out when the last time she saw the victim

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didn't prove to be anything.

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After all, she hadn't seen, in her words, the dirty, rotten rat since he let her go.

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Looks like I'm gonna have to, looks like I'm gonna have to focus on them.

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mob boys and girls, after all.

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All right, so drawing our new card.

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We get the eight of hearts,

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and now we are going to roll for our new scene.

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Yo, I swear to God, I have never rolled this good.

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Like I could not match roles if I was trying in any game

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where matching roles matter.

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And in this game I have ruled triple doubles,

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so that was two fours.

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And so four is gonna be fisheye.

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We're dealing with fisheye and the seven of hearts.

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So we'll find that question here in a second.

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But the bright side is we can definitely roll on our fairy tone for this one.

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And we got a one.

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Which matches our tribulation.

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So that is not going up.

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And then for our question, why was the victim afraid of the suspect?

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With the more normal members of society being quickly ruled out, the only thing I

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could do would be to start going after the going after the mob members, but decided

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to start with the small fries first.

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After all, one tends to live longer.

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If you can find a way to prove it was.

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Low men on the totem pole before you start going after the bosses.

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So that led me up to fisheye.

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And let me tell you, fisheye was a, fisheye was a big boy

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not gonna a lie to y'all.

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There I was a, I was a little nervous just even talking to the ogre.

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Fisheye knew he had that effect on people, as I was questioning him, he did

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say something about how he owed a favor.

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He owed a favor to someone, and they requested that he go

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and have a little chat with Mr.

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Calder.

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and I mean, it wouldn't take much more than just fisheye walking up to

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cause a man to be intimidated of him.

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But fisheye did say that he had some sort of some sort of

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powder he was asked to give.

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And so he walked up and he growled and according to him, he walked

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up, he growled in Calder's face and blew this powder in it and.

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watched as the man shrieked with terror and ran off,

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but that was two day, or that was two nights before the murder.

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As for the night of the murder.

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Fisheye seemed to have been taking a break from his normal game in the

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back of Faruk's shop and instead

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was partaking in a little bit of a little bit of pleasure, a little bit

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of letting off some steam down in one of the other local establishment.

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Again, he's got plenty of alibis to back him up.

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And these are the type of alibis who are pretty, fairly reliable.

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After all,

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nobody lies for free.

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And judging from the judging from the look of Fisheye and from the reports of

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his games, he wasn't making enough to buy that much loyalty from that client.

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All right, and we pulled another seven a seven of clubs.

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Okay, I'm gonna roll my physical dye first and then my digital dye.

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Just see how much of a jinx is on this as I set up my next scene.

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That is a one.

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God damn.

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That is another one.

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So Vivian Calder, the ex-wife is also gonna be innocent.

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Let's do another fairy roll on this,

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and that is another one which matches my tribulation.

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So that doesn't go up and we can proceed on as normal.

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All right.

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So for the two in Diamonds, how might this suspect benefit

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from the crime being committed?

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Well, that's an easy one.

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The next stop at the f after fisheye was with the ex-wife.

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Now

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she certainly has the easiest alibi of all.

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After all, Calver was walking around on her

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and.

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on paper.

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He certainly ran a profitable organization.

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On top of that, having a mining operation might be quite the boon

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for some of the mobs around the area.

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Very easy to explain sudden wealth.

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If you have a mine, all of a sudden you have a sudden influx of gold.

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Well, that's just because your miner struck a nice vein.

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So she certainly had a lot to benefit from.

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She certainly had a lot to benefit from Calder disappearing and quietly dying.

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However,

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it seems that she had started to move on as well.

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When going to conduct the interview, I found her with a I found her

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with a new man or, well, a new elf.

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And it seems as if they had gotten pretty chummy in the past couple weeks

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now.

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fairy magic, it does a lot, but one thing that you can count on with elves is that

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an elf is not going to attack you first.

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They will defend a slight, they will defend a

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they will defend themselves.

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But they're not gonna attack you.

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They're not gonna lie to you.

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After all, what point would it make, especially to a human?

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These elves, they live for centuries.

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What does it matter what one little decades long lifespan means?

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And apparently

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former Mrs.

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Calder have been spending.

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The last week on vacation with this elf touring some of the

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local vineyards, and once again, I've run into another dead end.

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All right, so drawing our new card, we got another two, so that

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can go right there on the end.

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All right.

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And because this is a solo game and play solo games however you want,

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I have found a satisfying ending to this story, a ending that I like that

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I'm not going to roll for, because at this point, I can only make anything,

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everything more complicated and just pad the runtime to this episode.

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We're just gonna jump right to the end and what our final accusation is gonna be.

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You know, there's been one person I've been ignoring this entire time,

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little guy who seems to be, seems to have been put in a tight spot.

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You know, just trying to make a business, trying to make a living strikes going

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on, mob moving in and taking over a shop.

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Almost got away with it.

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We were so focused on the mob that we forgot about him, but.

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Farouk just seemed to want his shop back.

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And what better way, what better way than to reclaim his shop with the least

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amount of confrontation possible than to take care of this controversial miner?

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after all, all the all the suspects are built in the union could have done it.

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The mob likely did it,

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you know, and if we had focused on the mob like we ended up doing, that would

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lead us down several pathways that would've eventually led to fisheye.

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Clearing out either through arrest or promotion.

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It was a good plan.

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I almost admire the man for the plan.

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Just

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one thing he never took into account is that soon as you get

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blood on your hands, That's it.

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There's not much more you can do with your life,

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especially in this case, as he's about to spend the rest of his life

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making big rocks into small rocks.

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And that is Fairyland Confidential.

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This is a great game.

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This is a brilliant game.

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I really enjoy this.

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It's had so many fun little mechanics to it.

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I really enjoyed the.

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I, I definitely enjoyed the mechanics of how the suspects were built, how the

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questions were built, how you determined what suspects and what questions to ask.

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That was great, and that adds a lot of replayability to the game because even

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if you get the same cases, you're not necessarily going to get the same case.

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So that offers plenty of replayability that offers plenty of

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chances for new things to happen.

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. I'm not, honestly, I'm not sure how I feel about the tone, the tone that

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like, it's an interesting mechanic.

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I'm probably not good enough to pull it off.

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So that is definitely one, like, that is definitely a mechanic

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where your mileage may vary.

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It might just be a case of you enjoy how that stuff works and you're good at

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switching between noir and fairy tales.

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Unfortunately, I grew up on the Disney versions and not the classic versions,

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so it is harder for me to go dark with the fairy tales like I can do it.

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I have been doing a lot of reeducation, You know, especially thanks to,

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thanks to other great programs like the Myths and Legends podcast.

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That's a great podcast if you haven't heard it, but still, you know,

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it's, it's one of those, when I think of fairy tales, I immediately

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think of the Disney versions.

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So that definitely gives the fairy tone a lot lighter of a feeling to the noir.

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So, like I said, for.

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Hard to switch between those two tones, but if you can do it, great.

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If you can't, yeah, whatever, you can still have fun with it.

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Like, you know, you just focus on, you know, you just focus on the more

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magical elements as opposed to the, you know, more stab in the back elements.

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But like I said, great game.

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Really, really fun mechanics.

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I definitely enjoyed that.

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I definitely enjoyed the different case files and how

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those all kind of work together.

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You know, it might be fun to see them write some more

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for a supplemental release.

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That way you have some more stuff to draw on, but the ones that you have,

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Definitely give you a lot of options and a lot of fun to play with for a while,

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but that is fairyland confidential.

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If you want to find it, you can find it on Itch for the low,

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low price of name your own.

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Make sure you at least toss a dollar or two.

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To the creator, they're suggesting five.

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So make sure you at least toss 'em a couple.

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Make sure you let 'em know.

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Steal Stash if you wanna pick up the game.

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And to do that, you can go to nickwedig.itch.io/fairyland-confidential,

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or check the link down below.

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And while you're down below in the links, make sure you do check out

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the link for the holiday solo bundle,

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Which is a bundle of 15 games.

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15 solo games for the low, low price of $30.

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That is $2 a game.

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Bunch of great creators in there several of which I have already featured on this

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program and included in that, you'll also find one of my games surveyors.

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If you want to know more about that game, you can check out the first

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episode of this podcast or don't.

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It was way, way back in the beginning times, and I could

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probably definitely do it better now if I believed in doing reissues.

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, but I don't, so it's kind of hard to do . But thank you for stopping by and

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About the Podcast

Lonely TTRPG
A Solo Play Podcast
Lonely TTRPG is a show where I play and review solo TTRPGs.

Every other week, we play another solo TTRPG from across the indie community.

So join us as we roll, draw, and journal our way through some fantastic games.

About your host

Profile picture for John Stum

John Stum

Black Dragon Dungeon Company is a TTRPG podcast. We do weekly actual play podcasts and bi-weekly discussion podcasts where we talk about certain things about the TTRPG world.

You can reach us at blackdragondungeoncompany@gmail.com or on Twitter at www.twitter.com/bddc_pod